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Bayonet: A Tactical Board Game
Objective:
The primary goal in Bayonet is to strategically outmaneuver your opponent by either capturing all six of their soldiers or successfully rescuing your prisoner and ensuring their escape to your territory.
Components:
- 6 Soldier Pieces per player, distinguished by unique colors.
- 1 Prisoner Piece per player, colored to represent the opposing side.
Setup:
To begin, each player arranges their six soldiers within the first two rows of their side of the board. The prisoner piece is also placed within this zone, at the player's discretion.
Gameplay Mechanics:
Movement:
- Players alternate turns.
- On their turn, a player may move one soldier piece and possibly a prisoner piece
- If a soldier is positioned behind barbed wire on their side, the player may also move the prisoner piece in their custody
- If no custodial soldier is behind the barbed wire, the player aiming to rescue the prisoner may move the prisoner piece.
- The prisoner while in custody can move one square per turn, either horizontally or vertically, but not diagonally.
- Soldiers move similarly to a rook in chess, traveling horizontally or vertically without obstruction until they encounter barbed wire, another piece, or the board's edge.
- A soldier must be moved each turn; failure to do so results in a loss.
- Once the prisoner is freed, they gain the ability to move and capture like a soldier piece.
- Pieces cannot leap over one another.
Interactions with Barbed Wire:
- A piece encountering barbed wire must halt.
- To cross barbed wire after halting a player must wait until their subsequent turn i.e Movement across barbed wire is limited to one square at a time.
Capturing Mechanics:
- Pieces are captured via custodial capture, which occurs when a player flanks an opponent's piece on opposite sides.
- This action must be deliberate; an opponent's piece moving between two allied pieces does not result in capture.
- Captures can also occur against the board's edge by positioning two pieces adjacent to an opponent's piece, not necessarily on either side
The Prisoner:
- An unfree prisoner who has crossed the barbed wire can be eliminated through custodial capture. An unfree prisoner cannot participate in captures
- To liberate the prisoner, a player must contact the prisoner with one of their pieces and declare the prisoner's freedom.
- If the prisoner reaches the back of the board on their own line the freeing team wins the game If the prisoner is captured again via custodial capture and thus removed from the board, the game is over and the team who failed to rescue the prisoner loses.
Once freed the prisoner has 10 turns to escape or it counts as a loss
Winning - A prisoner is freed and escapes to their own sides furthest row, or the opposing sides 6 soldiers are eliminated before they were able to free the prisoner.
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